Wednesday, December 31, 2008
HAPPY NEW YEAR EVERYONE!!!
VTC - Autodesk 3ds Max 2009
Autodesk® 3ds Max 2009 is a mature, robust, full-featured 3D modeling and animation application used by the world's top 3D professional artists and designers. In this course students are first introduced to the 3ds Max User Interface and how to customize it for better understanding and workflow. Students will then learn about the basic 2D tools and how to make simple models in Max, before getting into more in-depth understanding of the 3D modeling tools. The instructor moves on to introduce Lighting, Cameras and Rendering followed by the Materials Editor and Animation tools. Later in the course, the author discusses Particle Systems, Effects and Simulation within 3ds Max and even includes a chapter that introduces "Character Rigging". Work files are included. To begin learning Autodesk® 3ds Max 2009 today, simply click on the links._
Product link:
http://www.vtc.com/products/Autodesk-3ds-Max-2009-tutorials.htm
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Download links:
http://rapidshare.com/files/178158291/VTC.ADSK.3DSMax2009.part01.rar
http://rapidshare.com/files/178158292/VTC.ADSK.3DSMax2009.part02.rar
http://rapidshare.com/files/178169026/VTC.ADSK.3DSMax2009.part03.rar
http://rapidshare.com/files/178169031/VTC.ADSK.3DSMax2009.part04.rar
http://rapidshare.com/files/178179633/VTC.ADSK.3DSMax2009.part05.rar
http://rapidshare.com/files/178179635/VTC.ADSK.3DSMax2009.part06.rar
http://rapidshare.com/files/178197589/VTC.ADSK.3DSMax2009.part07.rar
http://rapidshare.com/files/178203071/VTC.ADSK.3DSMax2009.part08.rar
http://rapidshare.com/files/178388745/VTC.ADSK.3DSMax2009.part09.rar
http://rapidshare.com/files/178405982/VTC.ADSK.3DSMax2009.part10.rar
http://rapidshare.com/files/178416425/VTC.ADSK.3DSMax2009.part11.rar
Thin-Walled Structures
J.Y. Richard Liew, V. Thevendran, N.E. Shanmugam “Thin-Walled Structures" Raptors in Human Landscapes: Adaptations to Built and Cultivated Environments
David Michael Bird, Daniel E. Varland, Juan Jose Negro “Raptors in Human Landscapes: Adaptations to Built and Cultivated Environments"Reconstructing Architecture: Critical Discourses and Social Practices
Thomas A. Dutton, Lian Hurst Mann “Reconstructing Architecture: Critical Discourses and Social Practices"Concrete Building Pathology
Concrete Building PathologyHistorical Dictionary of Architecture
Historical Dictionary of ArchitecturePublisher: The Scarecrow Press, Inc.
ISSN: 0810858215
Publication Date: 2008-09-28
Format: PDF
Number of pages: 368
Size: 4.6 Mb
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Download link:
http://rapidshare.com/files/178494178/Hist.Dict.of.Arch.rar
Building Heat Transfer
Morris Grenfell Davies “Building Heat Transfer" Audel Complete Building Construction, 5th Edition
Mark Richard Miller "Audel Complete Building Construction, 5th Edition" Dictionary of Architectural and Building Technology

The Art of City Making
Charles Landry “The Art of City Making"Publisher: Earthscan Publications Ltd.
Publication Date: 2006-11
ISBN: 1844072460
Number of pages: 462
Format: PDF
Size: 15.7 MB
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Book Description:
City-making is an art, not a formula. The skills required to re-enchant the city are far wider than the conventional ones like architecture, engineering and land-use planning. There is no simplistic, ten-point plan, but strong principles can help send good city-making on its way. The vision for 21st century cities must be to be the most imaginative cities for the world rather than in the world. This one change of word – from ‘in’ to ‘for’ – gives city-making an ethical foundation and value base. It helps cities become places of solidarity where the relations between the individual, the group, outsiders to the city and the planet are in better alignment.
Following the widespread success of The Creative City, this new book, aided by international case studies, explains how to reassess urban potential so that cities can strengthen their identity and adapt to the changing global terms of trade and mass migration. It explores the deeper fault-lines, paradoxes and strategic dilemmas that make creating the ‘good city’ so difficult.
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Download link:
http://rapidshare.com/files/178479500/T.Aof.City.Making.rar
Smart Structures: Innovative Systems for Seismic Response Control
Smart Structures: Innovative Systems for Seismic Response Control Universe of Stone: A Biography of Chartres Cathedral
Philip Ball, "Universe of Stone: A Biography of Chartres Cathedral" Architect's Guide to Feng Shui, Exploding the Myth
Cate Bramble “Architect's Guide to Feng Shui, Exploding the Myth"Reinforced Concrete, ACI 2005 Update Edition

Edward G Nawy “Reinforced Concrete, ACI 2005 Update Edition"
Publisher: Prentice Hall
Publication Date: 2004-08-27
ISBN: 013149757X
Number of pages: 840
Format: PDF
Size: 22.7 MB
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Book Description:
Now updated to reflect the latest ACI 318-05 Building Code, this cutting-edge book analyzes the design of reinforced concrete members through a unique and practical step-by-step trial and adjustment procedure. Supplements narrative with flow charts to guide readers logically through the learning process. Provides ample photographs of instructional testing of concrete members to decrease the need for actual laboratory testing. Uses Strain Limits Design Method in all design examples as mandated in the new code, using the new load factors and strangth reduction factors. Updates chapter on seismic design of buildings to comply with the major changes to the ACI 318 Code and the new International Building Code provisions on seismic design. Adds chapter on the LRFD design of bridge deck structures in accordance with AASHTP 2002, including a summary of the various pertinent load and design provisions and equations. Offers an expanded section on the strut-and-tie modeling for the design of reinforced concrete deep beams. A useful construction reference for engineers.
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Download link:
http://rapidshare.com/files/178470583/R.Conc.5Ed.rar
Architecture and Identity: Proceedings of the regional seminar in the series Exploring Architecture in Islamic Cultures
“Architecture and Identity: Proceedings of the regional seminar in the series Exploring Architecture in Islamic Cultures "Publisher: Aga Khan Award for Architecture
Publication Date: 1983
ISBN: 9971843692
Number of pages: 104
Format: PDF
Size: 15.9 MB
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Download link:
http://rapidshare.com/files/178470581/Islam.Arch.Id.rar
Algorithmic Architecture
Kostas Terzidis “Algorithmic Architecture" Download link:
http://rapidshare.com/files/178466739/Algo.Arch.rar
eWork and eBusiness in Architecture, Engineering and Construction
eWork and eBusiness in Architecture, Engineering and ConstructionBiannually since 1994, the European Conference on Product and Process Modelling in the Building and Construction Industry has provided a review of research, given valuable future work outlooks, and provided a communication platform for future co-operative research and development at both European and global levels. This volume, of special interest to researchers, developers and end-users in product and process modelling and construction informatics, contains the proceedings of the 5th ECPPM conference, held in September 2004. It provides a comprehensive overview of European research, as well as an insight in US, Canadian and Australian research. It also highlights perspectives of ambient intelligence and recent industry developments, and in addition, presents the latest developments in e-work and e-business, virtual enterprising, and collaborative work, as well as related best-practice industry examples.
Matrix Analysis of Structural Dynamics: Applications and Earthquake Engineering (Civil and Environmental Engineering)
Matrix Analysis of Structural Dynamics: Applications and Earthquake Engineering(Civil and Environmental Engineering) Crime Prevention Through Housing Design
P. Stollard "Crime Prevention Through Housing Design"Publisher: Taylor & Francis
Publication Date: 1990-12-31
ISBN 0419153705
Number of pages: 108
Format: PDF
Size: 3.5 Mb
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Book Description:
This book provides specific guidance for architects, planners, and housing managers on designing to deter crime. While every estate and neighbourhood has different problems which require unique solutions, the process which leads to the solutions will be the same.
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Download link:
http://rapidshare.com/files/178461852/Crime.prev.house.des.rar
Jean Nouvel
Ed. H Kliczkowski, "Jean Nouvel" Download link:
Theology in Stone: Church Architecture from Byzantium to Berkeley
Richard Kieckhefer, "Theology in Stone: Church Architecture from Byzantium to Berkeley"Publisher: Oxford University Press
Publication Date: 2004
Language: English
ISBN 0195154665
Number of pages: 390
Format: PDF
Size: 3.65 MB
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Book Description:
Thinking about church architecture has come to an impasse. Reformers and traditionalists are talking past each other. Statements from both sides are often strident and dogmatic. In Theology in Stone, Richard Kieckhefer seeks to help both sides move beyond the standoff toward a fruitful conversation about houses of worship. Drawing on a wide range of historical examples with an eye to their contemporary relevance, he offers refreshing new ideas about the meanings and uses of church architecture.
Kieckhefer begins with four chapters on the basic elements of church architecture-the overall arrangement of space, the use of an altar or pulpit as a centering focus, the aesthetics of church design, and the functions of sacred symbols. He goes on to offer three extended historical studies, dealing with churches of medieval England, revival-style churches of America, and modern churches of twentieth-century Germany. Drawing on these case studies, he concludes with a vision of a new theology of church architecture--historically grounded, yet framed for our own time. Examining church architecture from the third century to the twenty-first, Theology in Stone is a thoughtful, fresh, and informative work that addresses questions vital to the present while shedding a great deal of light on the past. The conception of church architecture that emerges is one that moves beyond the polemics of the "worship wars" to embrace the best of both the traditional and the modern.
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Download link:
http://rapidshare.com/files/178461856/Theology.St.rar
Interior Color by Design: A Design Tool for Architects, Interior Designers, and Homeowners
Jonathan Poore, "Interior Color by Design: A Design Tool for Architects, Interior Designers, and Homeowners"Aims to help designers and homeowners use colour effectively in architectural and interior design. A key concept is the interactive effects of adjacent colours and materials, both of which have a strong influence on the overall design.
Tall Buildings & Sustainability report
"Tall Buildings & Sustainability report" Design for Environmental Sustainability
Carlo Vezzoli, Ezio Manzini “Design for Environmental Sustainability" Sunday, December 28, 2008
Gnomonology - Topology Reconstruction Chapter 1 & 2
In this tutorial, the basic functions and working procedures of the topology tools in Zbrush 3 are introduced. Meats begins by explaining the Zsphere driven workflow for rebuilding topology. He then demonstrates the process with high-resolution 3D scan-data, using the fastest methods for topology reconstruction. The fine details from the scan are then projected onto the newly created geometry, generating a perfect copy of the scan, but now with ready to animate topology._
Download links:
Rapidshare
http://rapidshare.com/files/104220291/z3tplgrcnstr.part1.rar
http://rapidshare.com/files/104220283/z3tplgrcnstr.part2.rar
http://rapidshare.com/files/104220304/z3tplgrcnstr.part3.rar
http://rapidshare.com/files/104220725/z3tplgrcnstr.part4.rar
http://rapidshare.com/files/104220744/z3tplgrcnstr.part5.rar
http://rapidshare.com/files/104220703/z3tplgrcnstr.part6.rar
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Filefactory
http://www.filefactory.com/file/23fb16/
http://www.filefactory.com/file/d758cd/
http://www.filefactory.com/file/d5189a/
http://www.filefactory.com/file/77422c/
http://www.filefactory.com/file/1b5c79/
http://www.filefactory.com/file/7a9787/
pass : rapidof
Gnomonology - ZBrush: Using Photos As Displacement
Gnomonology - ZBrush: Using Photos As Displacement 173.31 MBIn this tutorial we will be taking a look at how we can use Photos as mask to build controlled displacement on our model inside of ZBrush. We will be using textures, alphas, ZBrush deformation tools and 3D layers. The Final 3D ZTool and images will be provided with the tutorial.
How to use photos as displacement in ZBrush.In this tutorial we will be taking a look at how we can use Photos as mask to build controlled displacement on our model inside of ZBrush. We will be using textures, alphas, Zbrush deformation tools and 3D layers. The Final 3D ZTool and images will be provided with the tutorial.
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Download links:
Rapidshare
http://rapidshare.com/files/131780096/ZBPhAsDi.part1.rar
http://rapidshare.com/files/131783743/ZBPhAsDi.part2.rar
Megaupload
http://www.megaupload.com/?d=7ZCZ9FFE
http://www.megaupload.com/?d=NBR42Z8E
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Uploaded.to
http://uploaded.to/file/c24rer/ZBPhAsDi.part1.rar
http://uploaded.to/file/39qm5y/ZBPhAsDi.part2.rar
Gnomonology - SubSurfacing Sushi
Weekly Walkthroughs provide a complete project, including geometry, file textures, shading networks, environment maps, gobos, and lighting rigs. The aim is to teach through deconstruction of a fully realized but simple scene.Subsurfacing Sushi creates fish from Maya wood procedure. It then delves into the network of the mental ray fast_simple subsurface scattering material. Even subsurface pros will learn something as hidden and underused parameters are uncovered from the depths. The lesson concludes with Depth of Field as a post process in Photoshop._
Download links:
Rapidshare
http://rapidshare.com/files/106548983/GMSS.part1.rar
http://rapidshare.com/files/106549202/GMSS.part2.rar
http://rapidshare.com/files/106548941/GMSS.part3.rar
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Megaupload
http://www.megaupload.com/?d=WT4VI3NR
http://www.megaupload.com/?d=HA3EZU7V
http://www.megaupload.com/?d=PBDE1EO1
Gnomonology - Lighting a Hallway
GNOMONOLOGY-MAYA - Lighting a hallaway (by Jeremy Engleman / 62 min)Emphasizing production concerns, Jeremy lights an interior scene with only 13 lights. He demonstrates in real-time step-by-step how to use a minimal number of spot and point lights to recreate all direct, indirect and "sweetening" light sources for a hallway. This technique uses no Global Illumination or Final Gather, producing a fast, stable, predictable and directable result. Jeremy shows how to work with lighting in IPR and Mental Ray.
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Download links:
Rapidshare
http://rapidshare.com/files/177785987/Ilawan.ang.holway.part1.rar
http://rapidshare.com/files/177785990/Ilawan.ang.holway.part2.rar
http://rapidshare.com/files/177787116/Ilawan.ang.holway.part3.rar
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Megaupload
http://www.megaupload.com/?d=MVRR9Y51
http://www.megaupload.com/?d=ENHA5B83
http://www.megaupload.com/?d=SZ8Z7LC6
Gnomonology - Procedural Plums
Gnomonology: Procedural Plums 143.65 MBWeekly Walkthroughs provide a complete project, including geometry, file textures, shading networks, environment maps, gobos, and lighting rigs. The aim is to teach through deconstruction of a fully realized but simple scene. In addition, any of the elements may be used and applied directly to other projects.
Procedural Plums discusses how to build rich, useful procedural networks, making efficient use of your time in IPR, displacement mapping water and water material, and a simple sunlight lighting rig.
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Download links:
Rapidshare
http://rapidshare.com/files/99974791/GnomProcedPlums_-_kassi.part1.rar
http://rapidshare.com/files/99973977/GnomProcedPlums_-_kassi.part2.rar
http://rapidshare.com/files/99974970/GnomProcedPlums_-_kassi.part3.rar
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Filefactory
http://www.filefactory.com/file/40bf51/
http://www.filefactory.com/file/bcba99/
http://www.filefactory.com/file/32938f/
pass: gfxgfx.org
Gnomonology - Dusty Simplified Glass
Gnomonology: Dusty Simplified Glass 160 MBWeekly Walkthroughs provide a complete project, including geometry, file textures, shading networks, environment maps, gobos, and lighting rigs. The aim is to teach through deconstruction of a fully realized but simple scene. In addition, any of the elements may be used and applied directly to other projects.
Simplified Glass discusses how to use a simple Blinn shader for truly effective glass. Dust on the bottles leads to a conciseoverview of layering materials, which is further enhanced with Maya fur. Included is a deep discussion of area lights and theprinciples of raytrace recursion.
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Download links:
Rapidshare
http://rapidshare.com/files/100633249/gm_dg.part1.rar
http://rapidshare.com/files/100633354/gm_dg.part2.rar
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Megaupload
http://www.megaupload.com/?d=RLU8D7IJ
http://www.megaupload.com/?d=X5SO0OVU
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Filefactory
http://www.filefactory.com/file/75faa5/
http://www.filefactory.com/file/97a295/
Gnomonology - Zbrush MatCaps RsMatCaps
Gnomonology Zbrush MatCaps RsMatCaps 7.05 MBA collection of twelve Zbrush 3 materials.
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Download links:
Rapidshare
http://rapidshare.com/files/177571052/G.Zbrush.MatCaps.RsMatCaps.Set.II-TACTiLE.rar
http://rapidshare.com/files/177571053/G.Zbush.MatCaps.RsMatCaps.Set.I-TACTiLE.rar
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Megaupload
http://www.megaupload.com/?d=3ZIDFG5P
http://www.megaupload.com/?d=88PY51N7
Gnomonology - Designing with Digital Clay: Evil
Gnomonology - Designing with Digital Clay: Evil (includes ZTL) 315.81 MBCesar Luis Dacol Jr. has worked in the film industry for nearly 20 years, having started his career in the makeup effects industry and transitioning to computers effects in the mid 90's.He brings his background in anatomy and traditional sculpting to the 3D world of computers.In this video, Cesar talks about his thought process for designing this hybrid between Linda Blair's role in Exorcist and Chucky. Chocked full of insights and ZBrush tips this is a must see tutorials and the third in the series of Designing with Digital Clay.
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Download links:
Rapidshare
http://rapidshare.com/files/134347751/GMDCE.part1.rar
http://rapidshare.com/files/134350322/GMDCE.part2.rar
http://rapidshare.com/files/134348912/GMDCE.part3.rar
http://rapidshare.com/files/134349753/GMDCE.part4.rar
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Megaupload
http://www.megaupload.com/?d=2PZWWJC6
http://www.megaupload.com/?d=0DGJSUPR
http://www.megaupload.com/?d=UNN5BR31
http://www.megaupload.com/?d=5J6OAA7D
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Filefactory
http://www.filefactory.com/file/f4494c/n/GMDCE_part1_rar
http://www.filefactory.com/file/7b74dd/n/GMDCE_part2_rar
http://www.filefactory.com/file/e6e167/n/GMDCE_part3_rar
http://www.filefactory.com/file/c91bc5/n/GMDCE_part4_rar
Gnomonology - Rigging 101 - Skeletons
Duration: 39minThe first step of rigging any character or creature is to build a skeleton. This lecture explains, in detail, everything that you need to know in order to create rig friendly joints. Using the character 'Jester' as our example, we create the skeleton that will be used for skinning and animation. Each of the joint creation tools is discussed, with an emphasis on how joint placement and orientation will affect rig behavior later on. Once Inverse Kinematic controls have been applied and the geometry has been skinned, these things are hard to change. Therefore, it is critical that the skeleton creation process is methodical.
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Download links:
Rapidshare
http://rapidshare.com/files/82758680/rigging101skeleton.part01.rar
http://rapidshare.com/files/82760249/rigging101skeleton.part02.rar
http://rapidshare.com/files/82762540/rigging101skeleton.part03.rar
http://rapidshare.com/files/82764354/rigging101skeleton.part04.rar
http://rapidshare.com/files/82766072/rigging101skeleton.part05.rar
http://rapidshare.com/files/82768998/rigging101skeleton.part06.rar
http://rapidshare.com/files/82771198/rigging101skeleton.part07.rar
http://rapidshare.com/files/82770739/rigging101skeleton.part08.rar
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Megaupload
http://www.megaupload.com/?d=0HUB5YNV
http://www.megaupload.com/?d=POX99J3A
http://www.megaupload.com/?d=P49NAV1X
http://www.megaupload.com/?d=CM3JRN5C
http://www.megaupload.com/?d=A4KPIFHA
http://www.megaupload.com/?d=GEOIDJ8M
http://www.megaupload.com/?d=YX71N0NI
http://www.megaupload.com/?d=EIO38VIH
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Filefactory
http://www.filefactory.com/file/4ff349/n/rigging101skeleton_part01_rar
http://www.filefactory.com/file/e01d61/n/rigging101skeleton_part02_rar
http://www.filefactory.com/file/fc5a8a/n/rigging101skeleton_part03_rar
http://www.filefactory.com/file/febd12/n/rigging101skeleton_part04_rar
http://www.filefactory.com/file/30ac3f/n/rigging101skeleton_part05_rar
http://www.filefactory.com/file/a0409d/n/rigging101skeleton_part06_rar
http://www.filefactory.com/file/00dbf8/n/rigging101skeleton_part07_rar
http://www.filefactory.com/file/ea1f0a/n/rigging101skeleton_part08_rar
Gnomonology - Skin Shading with Mental Ray
Rendering skin with the natural appearance of translucency, specularity and reflection is achievable thanks to the Mental Ray Fast-Skin material. This tutorial demonstrates how to build the necessary shading network and manage the many attributes available. While the Fast-Skin material does have integrated control for specularity and reflections, we also look at how to implement a layered shader that allows for higher level control over these phenomenon. Using a female head as our example, we start from scratch and observe every step of the process, while explaining the logic behind our creative decisions.Chapter One:
Working with the Fast-Skin Material
Chapter Two:
Mapping Color, SSS Layers and Bump
Chapter Three:
Layering Specularity and Reflections
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Download links:
Rapidshare
http://rapidshare.com/files/152365790/Skin_Shading_with_Mental_Ray.part01.rar
http://rapidshare.com/files/152365929/Skin_Shading_with_Mental_Ray.part02.rar
http://rapidshare.com/files/152365981/Skin_Shading_with_Mental_Ray.part03.rar
http://rapidshare.com/files/152365921/Skin_Shading_with_Mental_Ray.part04.rar
http://rapidshare.com/files/152366073/Skin_Shading_with_Mental_Ray.part05.rar
http://rapidshare.com/files/152366301/Skin_Shading_with_Mental_Ray.part06.rar
http://rapidshare.com/files/152366095/Skin_Shading_with_Mental_Ray.part07.rar
http://rapidshare.com/files/152366388/Skin_Shading_with_Mental_Ray.part08.rar
http://rapidshare.com/files/152366217/Skin_Shading_with_Mental_Ray.part09.rar
http://rapidshare.com/files/152366189/Skin_Shading_with_Mental_Ray.part10.rar
http://rapidshare.com/files/152366312/Skin_Shading_with_Mental_Ray.part11.rar
http://rapidshare.com/files/152366384/Skin_Shading_with_Mental_Ray.part12.rar
http://rapidshare.com/files/152366403/Skin_Shading_with_Mental_Ray.part13.rar
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Megaupload
http://www.megaupload.com/?d=C2XG0T1F
http://www.megaupload.com/?d=RXJNHZFX
http://www.megaupload.com/?d=WYLEBBG4
http://www.megaupload.com/?d=PNIL2OZ5
http://www.megaupload.com/?d=Q18MJ0I6
http://www.megaupload.com/?d=AFH437X0
http://www.megaupload.com/?d=G395SDCP
http://www.megaupload.com/?d=WFZ3ASEF
http://www.megaupload.com/?d=UKH2L72I
http://www.megaupload.com/?d=QVY62LNP
http://www.megaupload.com/?d=IB6K8CN0
http://www.megaupload.com/?d=39HHJQ5O
http://www.megaupload.com/?d=Q03EQFQ8
Gnomonology - Nurbs Surface Modeling
Maya has the ability to construct multiple types of surfaces using a number of modeling tools and techniques. Maya's NURBS surface offer a clean technical approach to surface modeling. Starting from Photographic reference this tutorial demonstrates the entire workflow from images plane setup to curve layout to surface construction and detailing using Maya's surfacing tools in the construction of an organic bug._
Download links:
Rapidshare
http://rapidshare.com/files/136595324/GNSM.part1.rar
http://rapidshare.com/files/136589935/GNSM.part2.rar
http://rapidshare.com/files/136591741/GNSM.part3.rar
http://rapidshare.com/files/136594199/GNSM.part4.rar
http://rapidshare.com/files/136591972/GNSM.part5.rar
http://rapidshare.com/files/136593581/GNSM.part6.rar
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Megaupload
http://www.megaupload.com/?d=OFIKULZK
http://www.megaupload.com/?d=BCHYD5KR
http://www.megaupload.com/?d=3P2XR4L7
http://www.megaupload.com/?d=7GHZYI1F
http://www.megaupload.com/?d=GXHRITLH
http://www.megaupload.com/?d=QW1LHT8V
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Filefactory
http://www.filefactory.com/file/7e55d1/n/GNSM_part1_rar
http://www.filefactory.com/file/9c8bd2/n/GNSM_part2_rar
http://www.filefactory.com/file/ee3354/n/GNSM_part3_rar
http://www.filefactory.com/file/aeb413/n/GNSM_part4_rar
http://www.filefactory.com/file/b6f596/n/GNSM_part5_rar
http://www.filefactory.com/file/8dfa77/n/GNSM_part6_rar
Gnomonology - Vehicle Rendering in 3ds Max 2009
In this video Jeff Patton takes an in-depth look at how to create a realistic render of a vehicle in 3DS Max using Mental Ray.Jeff walks you through the process step by step and provides a solid foundation for you to be able to create your own renders and understand Mental Ray.Specifically, Jeff covers the following items: Arch and Design Materials, Metallic Flake Paint Materials, Using a 3 Point Lighting Setup, Photographic Exposure Controls, Kelvin Controls, Texturing, The New Composite Map in 3DS Max 2009.
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Download links:
Rapidshare
http://rapidshare.com/files/177570453/Gnomon.VR.part1.rar
http://rapidshare.com/files/177570455/Gnomon.VR.part2.rar
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Depositfiles
http://depositfiles.com/files/d84qjee68
http://depositfiles.com/files/p3fou7s3g
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Megaupload
http://www.megaupload.com/?d=FNTUZZSY
http://www.megaupload.com/?d=2613GECH
Gnomonology - Outdoor Lighting Chapter 1- 6

http://rapidshare.com/files/39230995/gq4543q45ghqqg.part1.rar
http://rapidshare.com/files/39229536/gq3543q45ghqqg.part1.rar
http://rapidshare.com/files/39232242/gq5543q45ghqqg.part1.rar
http://rapidshare.com/files/39234631/gq7543q45ghqqg.part1.rar
http://rapidshare.com/files/39235731/gq8543q45ghqqg.part1.rar
Gnomonology - Creating Tileable Textures
When texturing objects in a 3D application, it is often necessary to use a texture that can be tiled. This means that when the image repeats there is no visible seam.For example, when mapping an image around a sphere or cylinder, the left edge of the texture will touch the right edge as the texture wraps around. Or a texture may be repeated several times on a surface to eliminate the need for an ultra high-res texture. Regardless of the situation, it is critical to know how to take photographic source material and tile it using Photoshop. This tutorial demonstrates the process of tiling a texture and testing the results in a 3D application, in this case Maya._
Download link:
http://rapidshare.com/files/177557311/tileable_textures.rar
Gnomonology - Creating and Rendering Sparks
Sparks are a fairly common, yet simple, effect that can be effectively created using Maya dynamics. This tutorial demonstrates sparks from a collision, as well as from a pulsing (expression driven) emitter.Starting from scratch we generate the required elements to produce the effect: volume emitter, particles, fields, animation, expressions, Collision Events, particle shader and utility nodes. For rendering we utlize the Tube software render type as the final output, yet we also discuss how sparks can be rendered using the MultiStreak hardware render type._
Download links:
http://rapidshare.com/files/84407245/fdrghea4ghds34rg.part1.rar
http://rapidshare.com/files/84408243/fdrghea4ghds34rg.part2.rar
http://rapidshare.com/files/84409189/fdrghea4ghds34rg.part3.rar
http://rapidshare.com/files/84410026/fdrghea4ghds34rg.part4.rar
Mirror
http://www.filefactory.com/file/315bfb/n/fdrghea4ghds34rg_part1_rar
http://www.filefactory.com/file/449867/n/fdrghea4ghds34rg_part2_rar
http://www.filefactory.com/file/fee1c8/n/fdrghea4ghds34rg_part3_rar
http://www.filefactory.com/file/ba66fe/n/fdrghea4ghds34rg_part4_rar
pass: 3dwarez
Gnomonology - Bullets Dust Hits And Debris Chapter 1 - 4
When objects impact the ground, such as bullets or footsteps, one often expects to see an effect such as a puff of dust (dust hit) or a burst of debris. This four part tutorial demonstrates how to create dust hits and debris from bullets hitting the ground, fired by an animated jet fighter composited into a live action background. In chapter one, we create a dust hit generator that allows us to easily create a library of sequences to map onto particle sprites. The generator incorporates volume emission, omni emission, volume axis fields, turbulence, multiStreak and sprite particles, expressions and hardware rendering._
Download links:
Rapidshare
http://rapidshare.com/files/69751733/G.Bullets.Dust.Hits.Chapter.1.To.4.DVD.pm.part01.rar
http://rapidshare.com/files/69755299/G.Bullets.Dust.Hits.Chapter.1.To.4.DVD.pm.part02.rar
http://rapidshare.com/files/69757328/G.Bullets.Dust.Hits.Chapter.1.To.4.DVD.pm.part03.rar
http://rapidshare.com/files/69760966/G.Bullets.Dust.Hits.Chapter.1.To.4.DVD.pm.part04.rar
http://rapidshare.com/files/69766918/G.Bullets.Dust.Hits.Chapter.1.To.4.DVD.pm.part05.rar
http://rapidshare.com/files/69771085/G.Bullets.Dust.Hits.Chapter.1.To.4.DVD.pm.part06.rar
http://rapidshare.com/files/69768675/G.Bullets.Dust.Hits.Chapter.1.To.4.DVD.pm.part07.rar
http://rapidshare.com/files/69772976/G.Bullets.Dust.Hits.Chapter.1.To.4.DVD.pm.part08.rar
http://rapidshare.com/files/69774178/G.Bullets.Dust.Hits.Chapter.1.To.4.DVD.pm.part09.rar
http://rapidshare.com/files/69774678/G.Bullets.Dust.Hits.Chapter.1.To.4.DVD.pm.part10.rar
_
Megaupload
http://www.megaupload.com/?d=XLZUUGIL
http://www.megaupload.com/?d=KJVIRQEE
http://www.megaupload.com/?d=X5H0HIMB
http://www.megaupload.com/?d=EFSDTEJ5
http://www.megaupload.com/?d=UEL9LDLJ
http://www.megaupload.com/?d=1UX4FNLC
http://www.megaupload.com/?d=OL8TWCTS
http://www.megaupload.com/?d=LAK5RPNS
http://www.megaupload.com/?d=V6GKWA0K
http://www.megaupload.com/?d=KGZ1T2AT
Gnomonology - Intro to Keyframe Animation In Maya
This two part tutorial explores, in detail, how to keyframe animate in Maya using all of the core techniques available.We will focus on a classic bouncing ball animation and learn how to use the primary animation interface, the Graph Editor, as well as the timing interface of the Dope Sheet. In chapter two, we create a small story animation for our reel and render it to completion. For those new to Maya, this tutorial gives you the fundamental skills necessary to begin animating your own projects and scenes.Chapter One:
Understanding Key Framing, The Graph EditorThis two part tutorial explores, in detail, how to keyframe animate in Maya using all of the core techniques available.
Chapter Two:
Graph Editor, Dope Sheet , Timing, StoryIn chapter two, we create a small story animation for our reel and render it to completion.
_
Download links:
http://rapidshare.com/files/84380542/agdfgadfg34t245.part1.rar
http://rapidshare.com/files/84382721/agdfgadfg34t245.part2.rar
http://rapidshare.com/files/84398547/agdfgadfg34t246.part1.rar
http://rapidshare.com/files/84399588/agdfgadfg34t246.part2.rar
http://rapidshare.com/files/84400441/agdfgadfg34t246.part3.rar
http://rapidshare.com/files/84404218/agdfgadfg34t246.part4.rar
http://rapidshare.com/files/84404854/agdfgadfg34t246.part5.rar
_
Mirror
http://www.filefactory.com/file/816dcb/n/agdfgadfg34t245_part1_rar
http://www.filefactory.com/file/287c62/n/agdfgadfg34t245_part2_rar
http://www.filefactory.com/file/d3c38f/n/agdfgadfg34t246_part1_rar
http://www.filefactory.com/file/04e368/n/agdfgadfg34t246_part2_rar
http://www.filefactory.com/file/89fc2c/n/agdfgadfg34t246_part3_rar
http://www.filefactory.com/file/d9da14/n/agdfgadfg34t246_part4_rar
http://www.filefactory.com/file/13fb8c/n/agdfgadfg34t246_part5_rar
pass: 3dwarez
Gnomonology - Turntable Animations
Mov 1024 x 768 1.23 GBThe most common way to present a model, to a client, supervisor or on a demo-reel, is to create a turntable animation. This tutorial demonstrates a simple, yet effective, solution for creating dynamic turntables. Utilizing Maya's two-node camera, motion path animation provides a flexible way to move the camera around the model. Precise and cycling rotations are combined with a moving camera, to allow for various views of the model in a single turntable. We begin the tutorial by creating a three-point lightrig using raytraced shadows and Mental Ray.
A great tut from Alex Alvarez about :
1) Setting up and rendering Turntables - http://gnomonology.com/tutorial/51
2) Rendering from command prompt - http://gnomonology.com/tutorial/52
3) Various wireframe renders - http://gnomonology.com/tutorial/51
_
Download links:
http://rapidshare.com/files/39212436/Gnomonology.Turntable.Animations.part01.rar
http://rapidshare.com/files/39215076/Gnomonology.Turntable.Animations.part02.rar
http://rapidshare.com/files/39213821/Gnomonology.Turntable.Animations.part02.rar
http://rapidshare.com/files/39216385/Gnomonology.Turntable.Animations.part03.rar
http://rapidshare.com/files/39217680/Gnomonology.Turntable.Animations.part04.rar
http://rapidshare.com/files/39218985/Gnomonology.Turntable.Animations.part05.rar
http://rapidshare.com/files/39219842/Gnomonology.Turntable.Animations.part06.rar
http://rapidshare.com/files/39220857/Gnomonology.Turntable.Animations.part07.rar
http://rapidshare.com/files/39221998/Gnomonology.Turntable.Animations.part08.rar
http://rapidshare.com/files/39223378/Gnomonology.Turntable.Animations.part09.rar
http://rapidshare.com/files/39226101/Gnomonology.Turntable.Animations.part10.rar
http://rapidshare.com/files/39228611/Gnomonology.Turntable.Animations.part11.rar
http://rapidshare.com/files/39231578/Gnomonology.Turntable.Animations.part12.rar
http://rapidshare.com/files/39233598/Gnomonology.Turntable.Animations.part13.rar
Gnomonology - Sculpting A Rock Face
In Sculpting A Rock Face, sculptor Vibol Moeung takes us through the process of creating a realistic environment using ZBrush and Photoshop. Starting with a ZBrush primitive Vibol quickly blocks out the rock face. Then using the move brush he roughs in the overall structure. The rock face is detailed with alphas created in Photoshop as well as with the Rake brush in ZBrush. Included in this tutorial is a brief how-to for creating your own alphas and tips and tricks for using them to create realistic terrain.Also includes sculpting alphas and photographic reference.
_
Download link:
http://rapidshare.com/files/177549821/Gnomon.Sculpting.Rock.Face.rar
Gnomonology - ZBrush: Manimal 3D Sculpting Session
In these series of videos we will be taking a look at how to use ZBrush as a 3D digital sculpting tool. We will cover everything from working with brushes, using masks, posing our creature with the transpose tool, and 3D layers.The base torso mesh will be provided as an obj and the final sculpt will be provided as a .ZTLChapter 1 Real-Time Sculpting Session
In this section we will take a look at how to use some of the various tools in ZBrush to create a custom sculpture. Tools that we will cover include the move brush, the transpose tool, how to hide/show polygons/polygroups and how to create polygroups.
Duration: 39:45
Chapter 2 Real-Time Sculpting Session
In this section we will take a look at how to use some of the various tools in ZBrush to create a custom sculpture. Tools that we will cover include the clay tubes brush, smooth brush, adding subdivision levels, working with masks and alphas, and working with hidden masks. We will also be looking at how to rough in the shapes of the various muscle groups in the torso area.
Duration: 47:00
Chapter 3 Real-Time Sculpting Session
In this section we will be taking a look at how to rough in the various anatomical sections on the body and bring them to a fairly polished state. We will cover how to effectively check our proportions on our model. We will also take a look at the flatten brush, pinch brush, lazy mouse, sculpting on 3D layers.
Duration: 36:21
Chapter 4 Real-Time Sculpting Session
In this section we will be taking a look at how we can build hair on our model. We will cover how to use masks to control the over all shape of our hair. We will take a look at how we can extract a new mesh from a masked piece of an existing model. We will also take a look at the slash 2 brush.
Duration: 34:4
Chapter 5 Real-Time Sculpting Session
In this section we will be taking a look at how we can pose our model. We will cover how to use the transpose tool and layers to pose and store this pose on a layer.
Duration: 36:34
_
Download links:
http://rapidshare.com/files/130213381/Gnomonology_-_ZBrush_Manimal_3D_Sculpting_Session.part10.rar.html
http://rapidshare.com/files/130213015/Gnomonology_-_ZBrush_Manimal_3D_Sculpting_Session.part09.rar.html
http://rapidshare.com/files/130209590/Gnomonology_-_ZBrush_Manimal_3D_Sculpting_Session.part08.rar.html
http://rapidshare.com/files/130212010/Gnomonology_-_ZBrush_Manimal_3D_Sculpting_Session.part07.rar.html
http://rapidshare.com/files/130211668/Gnomonology_-_ZBrush_Manimal_3D_Sculpting_Session.part06.rar.html
http://rapidshare.com/files/130209182/Gnomonology_-_ZBrush_Manimal_3D_Sculpting_Session.part05.rar.html
http://rapidshare.com/files/130211196/Gnomonology_-_ZBrush_Manimal_3D_Sculpting_Session.part04.rar.html
http://rapidshare.com/files/130206644/Gnomonology_-_ZBrush_Manimal_3D_Sculpting_Session.part03.rar.html
http://rapidshare.com/files/130206615/Gnomonology_-_ZBrush_Manimal_3D_Sculpting_Session.part02.rar.html
http://rapidshare.com/files/130193870/Gnomonology_-_ZBrush_Manimal_3D_Sculpting_Session.part01.rar.html
http://rapidshare.com/files/130211188/Gnomonology_-_ZBrush_Manimal_3D_Sculpting_Session.part11.rar.html
Gnomonology - Designing with Digital Clay
In this tutorial, Cesar Dacol Jr. gives us a master class on how to quickly design a creature using ZBrush's digital clay, using everything from the Clay Brush to ZSpheres to SubTools to Transpose.Chapter One: A Creature Design Master Class Using ZBrush
Chapter One covers the fundamentals of blocking in your model, initial design decisions, and using ZBrush's SubTools and Transpose to facilitate the design process.
Duration: 56min Size: 84.65mb
Chapter Two: A Creature Design Master Class Using ZBrush
Chapter Two focuses on designing the creatures specific features and characteristics. Using Layers and Morph Targets, Cesar creates realistic skin textures and gives the model that lived in sense of realism.
Duration: 54min Size: 91.76mb
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Gnomonology - Designing With Digital Clay: Details
In this tutorials, Cesar Dacol Jr. gives us a master class on how to sculpt realistic skin details such as wrinkles, warts and skin bunching by hand. As a veteran of the visual effects industry, Cesar passes along techniques used by make-up effects artists for decades. Using Layers, Morph Targets and ZBrush's sculpting brushes he uses a complete sculpting workflow for designing details in a traditional sculpting workflow with all the advantages of digital clay._
Download links:
http://rapidshare.com/files/117851443/GMDDCD.part1.rar.html
http://rapidshare.com/files/117855675/GMDDCD.part2.rar.html
http://rapidshare.com/files/117855671/GMDDCD.part3.rar.html
Gnomonology - The Biker
This video is a 97 minute timelapse demonstrating the entire making of the Biker by Rick Baker. There is no audio. Rick begins with a simple humanoid torse basemesh from which he sculpts the biker. The final result consists of several subtools that originate from mesh extractions. The demo is made with Zbrush 3.0 beta, therefore the interface looks a little different from the final release.While there is no audio, this timelapse demonstration represents an amazing opportunity to watch a master sculptor at work.
Gnomonology - An Overview Of Topology
ZBrush is the industry leading application for digital sculpting, a rapidly growing sector of the 3D industry. While sculpting in ZBrush artists work with highly advanced digital clay that consists of millions and millions of polygons. However, when artists need to transport those milions of polygons to other 3D applications it is necessary to engage in the polygon economy and start redistributing the wealth. This tutorial will show the artist how to retopologize a model in ZBrush as well as how to reproject the sculpting details from one model to another.Digital Scan courtesy of Freedom of Teach
_
Download links:
http://rapidshare.com/files/108315472/GMZBTO.part1.rar
http://rapidshare.com/files/108318106/GMZBTO.part2.rar
http://rapidshare.com/files/108320562/GMZBTO.part3.rar
Gnomonology - The Form of Anatomy Series
Join Zack Petroc for an advanced anatomy lecture that illustrates how each major muscle group contributes to the overall rhythm and gesture of the figure. He also outlines techniques for reading the form through silhouette and highlights the origin and insertion points of all the major muscle groups; a key element in mastering anatomy.Overview points:
*Skeleton Landmarks
*Muscle Origins and Insertions
*Muscle Group Gestures
*Rhythms of the Muscle Groups
*Weight and Balance
*Reading From through Silhouette
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Download links:
http://rapidshare.com/files/175742112/GTFoAP1_2_.part1.rar
http://rapidshare.com/files/175742341/GTFoAP1_2_.part2.rar
http://rapidshare.com/files/175739422/GTFoAP1_2_.part3.rar
Gnomonology - The Making of Rambouillet
Starting from a low resolution box mesh, the viewer watches as Zack Petroc begins to flesh out the design sculpt of Rambouillet, a character from "Attaboy" - the first book in his sculpted novel series. Stressing rhythm, proportion and gesture, Zack works through a variety of options to find which one best accentuates the character's personality. The video also addresses the creation of underlying forms and foundation techniques for developing secondary skin fold details.With the majority of the proportions and gesture in place, Zack Petroc continues to refine his design sculpt in "The Making of Rambouillet" part 02. Focusing on subtle character design decisions and form development, this video gives the viewer an inside look into how specific design choices impact the overall character. Additionally, it covers the refinement of skin folds from loser areas to compressed folds.
_
Download links:
http://rapidshare.com/files/99879832/GTMR.part1.rar
http://rapidshare.com/files/99880819/GTMR.part2.rar
http://rapidshare.com/files/99881893/GTMR.part3.rar
http://rapidshare.com/files/99882652/GTMR.part4.rar
Gnomonology - Female Anatomy - Chapter 1 and 2

Chapter 1
In this instructional video Zack Petroc elaborates on his approach to digital sculpting through the creation of a female character. Starting with a low resolution box mesh, the viewer watches as Zack begins by adding gesture and rhythm to the character and then takes the design through to final detailing. The lesson takes place in ZBrush 3.0 showcasing a unique approach to developing surface, reading three dimensional form, and establishing relationships between muscle groups. This lecture is intended for all students and professionals who wish to strengthen their character work through furthering their knowledge of human anatomy.
Overview Points:
Anatomical Structure
Form Development
Gesture Block-in
The Half Pose
Sculptural Rhythm
Weight and Balance
Superficial Anatomy
Organized Mesh Creation
Chapter 01:
ZB3 interface settings overview
The half pose
Gesture and rhythm
From relationships
Torso block-in
Leg & Foot block-in
Arm & Hand block-in
Torso refinement
Leg refinement
Art refinement

Download links:
http://rapidshare.com/files/106325496/GFACh01.part1.rar
http://rapidshare.com/files/106328737/GFACh01.part2.rar
http://rapidshare.com/files/106335019/GFACh01.part3.rar
http://rapidshare.com/files/106341373/GFACh01.part4.rar
http://rapidshare.com/files/106345281/GFACh01.part5.rar

Chapter 2
In this instructional video Zack Petroc elaborates on his approach to digital sculpting through the creation of a female character. Starting with a low resolution box mesh, the viewer watches as Zack begins by adding gesture and rhythm to the character and then takes the design through to final detailing. The lesson takes place in ZBrush 3.0 showcasing a unique approach to developing surface, reading three dimensional form, and establishing relationships between muscle groups. This lecture is intended for all students and professionals who wish to strengthen their character work through furthering their knowledge of human anatomy.
Overview Points:
Anatomical Structure
Form Development
Gesture Block-in
The Half Pose
Sculptural Rhythm
Weight and Balance
Superficial Anatomy
Organized Mesh Creation
Chapter 02:
Modifying relationships
Establishing muscle groups
Hand refinement
Foot refinement
Head & face refinement
Hair refinement
_Gnomonology - Sculpting A Female Bust In Zbrush
This tutorial series focuses on fundamental sculpting skills in ZBrush.It covers:
*Blocking in Your Model
*Massing Internal Forms
*Sculpting Precise Form
*Sculpting Facial Features
*Reconstructing Higher SubDiv
*Sculpting Wavy Hair
*Tips for Creating Feminine Form
Chapter One: Blocking in Your Model
Starting with a simple ZSphere base, chapter one focuses on blocking in the main forms of the shoulder, neck and head. Using SubTools, the hair is also added and blocked in. The following tools are demonstrated: Clay Brush, Standard Brush w/ Pinch, Reconstruct Higher SubDiv, EdgeLoop, SubTool, Transpose
Duration: 21min Size: 48.65mb
Chapter Two: Massing Internal Forms and Sculpting Features
In chapter two, we focus on massing the internal forms, sculpting the eyes, ears, nose, mouth and the basic anatomy of the shoulder girdle. We also spend some time discussing the difficulties of sculpting beautiful women. Then explore one way to help us the softness of the feminine form without losing structure. The following tools are demonstrated: Clay Brush, Masks, Standard Brush w/ Pinch
Duration: 24min Size: 58.43mb
Chapter Three: Sculpting Flowing Hair
In chapter three, we focus on massing and detailing the hair. We utilize the Move brush to establish the overall shape and then refine that shape by modifing the Slash 2 brush and utilizing the Clay, ClayTubes and SnakeHook brush. We spend time The following tools are demonstrated: Clay Brush, ClayTubes Brush, A Modified Slash 2 Brush, Standard Brush w/ Pinch, SnakeHook
Duration: 18min Size: 60.18mb
Chapter Four: Details, Details, Details
In chapter four, we finalize the details of our sculpt. We further refine the features and spend some time texturing the hair. In this chapter, we look at how you can use the morph brush to bring back form that you have previously erased. Our goal, at this stage, is to make sure that our sculpt has a combination of hard and soft edges that guide our audiences eyes around the model. The following tools are demonstrated: Clay Brush, ClayTubes Brush, Rake Brush, Slash 2 Brush, Standard Brush w/ Pinch, Morph Brush
Download links:http://rapidshare.com/files/109009539/tac-gsfbzb1.rar.html
http://rapidshare.com/files/109014748/tac-gsfbzb2.rar.html
http://rapidshare.com/files/109017216/tac-gsfbzb3.rar.html
http://rapidshare.com/files/109012310/tac-gsfbzb4.rar.html
Gnomonology - African Woman ZBrush Tutorials
This demonstration is a four hour timelapse of the entire making of the African Woman by Rick Baker. There is no audio. Rick begins with a simple humanoid torso basemesh from which he sculpts the woman. The final result consists of several subtools that originate from mesh extractions.The demo is made with Zbrush 3.0 beta, therefore the interface looks alittle different from the final release.While there is no audio, this timelapse demonstration represents anamazing opportunity to watch a master sculptor at work.
_
Download links:
http://rapidshare.com/files/92445082/tac-rbaw1.nfo
http://rapidshare.com/files/92445245/tac-rbaw1.r00
http://rapidshare.com/files/92445396/tac-rbaw1.r01
http://rapidshare.com/files/92445595/tac-rbaw1.r02
http://rapidshare.com/files/92445814/tac-rbaw1.r03
http://rapidshare.com/files/92446000/tac-rbaw1.r04
http://rapidshare.com/files/92446238/tac-rbaw1.r05
http://rapidshare.com/files/92446418/tac-rbaw1.r06
http://rapidshare.com/files/92446623/tac-rbaw1.r07
http://rapidshare.com/files/92446845/tac-rbaw1.r08
http://rapidshare.com/files/92447030/tac-rbaw1.r09
http://rapidshare.com/files/92447258/tac-rbaw1.r10
http://rapidshare.com/files/92447466/tac-rbaw1.r11
http://rapidshare.com/files/92447628/tac-rbaw1.rar
http://rapidshare.com/files/92447644/tac-rbaw1.sfv
Password (if needed) : www.totalgrafix.net
Gnomonology - Rendering Zbrush 3.1 Displacement Maps
This tutorial gives a detailed walkthrough of using ZBrush 3.1 to extract a 32bit floating point displacement map from the Stingerhead ZTool (also available on Gnomonology). Once the maps and geometry are exported from ZBrush, the full process to set up displacements for rendering in Maya is covered. Special attention is given to proper Mental Ray setup as well as production tips for driving your settings with simple expressions. This first part, of a three part tutorial on rendering ZBrush displacements in Maya, is a comprehensive introduction to the often misuinderstod process of getting effective renders of your ZBrush models.Gnomonology - Sculpting Clothing
In this tutorial Richard Smith demonstrates how to sculpt amazingly realistic folds in clothing using ZBrush. He covers the fundamentals of direction and weight as well as gathering reference. This tutorial documents the entire process for sculpting the jacket of Richard's latest character, Bad Girl. It is an absolute must-have for anyone wanting to learn how to create more realistic clothing for their characters._
http://rapidshare.com/files/177518174/SculptingCloth.part2.rar
http://rapidshare.com/files/177520994/SculptingCloth.part3.rar
Gnomonology - The Making of Jester
This 'making of' demonstration and lecture began with the decision to take a personal sketch, develop it in 3D and produce a lifesize print. This would require the development of high-resolution detail and textures that could hold up to a 4000x6000 pixel render, effectively making Jester a film-res character. Using Maya, UVlayout, Zbrush, Bodypaint and Photoshop, 'Jester' was created in 60 hours. Observe and listen as Alex shares his workflow, thought process and techniques.A working knowledge of Maya/ Zbrush/ Bodypaint/ Photoshop is required. While literally every step is shown and explained, it is not realistic to have this lecture also be an 'Intro to Photoshop' or an 'Intro to Zbrush', or else it would go on forever. I therefore assume that the student has seen the Gnomon intro lectures available on DVD or here at Gnomonology
Level: Intermediate/Advanced.
_
Download links:
http://rapidshare.com/files/80879988/The_Making_Of_Jester.part01.rar
http://rapidshare.com/files/80880923/The_Making_Of_Jester.part02.rar
http://rapidshare.com/files/80881970/The_Making_Of_Jester.part03.rar
http://rapidshare.com/files/80882929/The_Making_Of_Jester.part04.rar
http://rapidshare.com/files/80884048/The_Making_Of_Jester.part05.rar
http://rapidshare.com/files/80885104/The_Making_Of_Jester.part06.rar
http://rapidshare.com/files/80886190/The_Making_Of_Jester.part07.rar
http://rapidshare.com/files/80887465/The_Making_Of_Jester.part08.rar
http://rapidshare.com/files/80888857/The_Making_Of_Jester.part09.rar
http://rapidshare.com/files/80890454/The_Making_Of_Jester.part10.rar
http://rapidshare.com/files/80891748/The_Making_Of_Jester.part11.rar
http://rapidshare.com/files/80892973/The_Making_Of_Jester.part12.rar
http://rapidshare.com/files/80894150/The_Making_Of_Jester.part13.rar
http://rapidshare.com/files/80895332/The_Making_Of_Jester.part14.rar
http://rapidshare.com/files/80896540/The_Making_Of_Jester.part15.rar
http://rapidshare.com/files/80898421/The_Making_Of_Jester.part16.rar
http://rapidshare.com/files/80899831/The_Making_Of_Jester.part17.rar
http://rapidshare.com/files/80901254/The_Making_Of_Jester.part18.rar
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http://rapidshare.com/files/80908953/The_Making_Of_Jester.part23.rar
http://rapidshare.com/files/80910934/The_Making_Of_Jester.part24.rar
http://rapidshare.com/files/80913010/The_Making_Of_Jester.part25.rar
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http://rapidshare.com/files/81039505/The_Making_Of_Jester.part46.rar
http://rapidshare.com/files/81040716/The_Making_Of_Jester.part47.rar
Gnomonology - The Making of Fume
These chapters represent a technical overview of how the image 'Fume' was created using Maya, Zbrush and Photoshop. In contrast to some of my other work on Gnomonology, Fume was created without any initial design direction. There was no sketch to develop, as was the case with Jester or Trin. Therefore this tutorial demonstrates aslightly different workflow as I allowed a design to evolve organically. The actual creation of Fume was notrecorded, therefore these lectures are all created in realtime as I explain, in detail, the process of creatingthe image. 'Fume' has been toprow plugged at CGtalk, zbrushcentral, 3Dtotal and was a 'daily deviation' at Deviant Art._
Download links:
http://rapidshare.com/files/99208486/G_TMF.part01.rar
http://rapidshare.com/files/99211682/G_TMF.part02.rar
http://rapidshare.com/files/99216458/G_TMF.part03.rar
http://rapidshare.com/files/99219818/G_TMF.part04.rar
http://rapidshare.com/files/99221893/G_TMF.part05.rar
http://rapidshare.com/files/99224441/G_TMF.part06.rar
http://rapidshare.com/files/99227116/G_TMF.part07.rar
http://rapidshare.com/files/99230682/G_TMF.part08.rar
http://rapidshare.com/files/99234954/G_TMF.part09.rar
http://rapidshare.com/files/99237929/G_TMF.part10.rar
Mirror:
http://rapidshare.com/files/98924853/G_TMF.part01.rar
http://rapidshare.com/files/98925791/G_TMF.part02.rar
http://rapidshare.com/files/98926933/G_TMF.part03.rar
http://rapidshare.com/files/98928056/G_TMF.part04.rar
http://rapidshare.com/files/98929129/G_TMF.part05.rar
http://rapidshare.com/files/98930149/G_TMF.part06.rar
http://rapidshare.com/files/98931202/G_TMF.part07.rar
http://rapidshare.com/files/98932428/G_TMF.part08.rar
http://rapidshare.com/files/98933602/G_TMF.part09.rar
http://rapidshare.com/files/98923868/G_TMF.part10.rar
Gnomonology - The Making of Trin
Trin was started to create a high-res 4k still image, yet evolved to become a looping ten second animation rendered in vertical HD at 1200x1920 to be displayed on a wall-mounted digital display. Starting from a personal sketch, Trin was created in twenty hours using Photoshop, Maya, Zbrush, UVlayout, Bodypaint and Mental Ray. The entire process was recorded and is demonstrated using timelapse footage, where I explain every step with an emphasis on both the technical and aesthetic thought processes._
Download links:
http://rapidshare.com/files/81639741/GMOT.part01.rar
http://rapidshare.com/files/81640735/GMOT.part02.rar
http://rapidshare.com/files/81641864/GMOT.part03.rar
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http://rapidshare.com/files/81679544/GMOT.part28.rar
http://rapidshare.com/files/81681096/GMOT.part29.rar
Gnomonology - The Making of Smile

This 'making of' demonstration and lecture began with the decision to create a new still image and record the entire process. Using Maya, UVlayout, Zbrush and Photoshop, 'Smile' was created in eight hours over the course of a couple evenings. Observe and listen as Alex shares his workflow, thought process and techniques. In Chapter two, the simple base mesh is transformed into a design sculpt. With a combination of real-time and timelapse footage, the sculpting session is thoroughly discussed. Starting with an initial lay-in of the musculature, forms are developed and detailed using the Claytube and Rake macro brushes. Tweaking and Masking also play an important role.
* BASE MESH AND UV LAYOUT.* SCULPTING IN ZBRUSH.
* LIGHTING AND SHADERS.
* 2D PAINTOVER, 8K MAPS, FINAL COMP.
Download links:
http://rapidshare.com/files/37388163/GLSM.part01.rar
http://rapidshare.com/files/37390851/GLSM.part02.rar
http://rapidshare.com/files/37393474/GLSM.part03.rar
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Friday, December 26, 2008
Computer Animation: Algorithms and Techniques
Rick Parent "Computer Animation: Algorithms and Techniques"Publisher: Morgan Kaufmann
Publication Date: September 4, 2001
Language: English
ISBN-10: 1558605797
ISBN-13: 978-1558605794
Number of pages: 560
Size: 7.32 MB
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Book Description:
What many digital animators fail to realize is that someone needs to make the software that's used to bring images to life. Without the tools, the ideas can never be materialized. In Computer Animation: Algorithms and Techniques, the concepts and formulas used behind the scenes and under the hood of contemporary animation software are clearly explained for the programmer and the technical director.
Hardbound, liberally illustrated, and with an eight-page color gallery, there are six chapters and three appendices. The book starts with an overview of animation and works through some technical background information, and then delves into interpolation and basic techniques for representing 3-D motion and space on a 2-D display. Later chapters walk through advanced algorithms (kinematics, rigid body simulation, constraints) and then a discussion of ways to represent natural phenomena. There's also a focus on modeling and animating articulated figures. It's important to note that these chapters are not about which buttons to push in a given software package, but rather about the use and explanation of formulas for representing a specific simulation.
Perhaps the best feature of the book is the information and samples available on a companion Web site. Rather than include a CD-ROM, which raises the cost of the book and whose information can grow stale, the reader can find sample animations and ready-to-use code snippets, as well as links to other relevant Web sites.
There are any number of books available on computer animation software packages, but prescious few on how they do what they do. Computer Animation: Algorithms and Techniques is an invaluable resource, a textbook for anyone interested in computer animation programming or for anyone who simply wants to get under the hood of their favorite animation application.
--Mike Caputo
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Download link:
http://rapidshare.com/files/177495857/Computer.Animation.Algorithms.and.Techniques.rar
Box Shot 3D 2.10
Box Shot 3D: Power of raytracing in your hands!Box Shot 3D is a virtual cover renderer based on ray tracing algorithms. What does this mean? Simply put, the box shots you create will look very realistic. This attractive display is often the deciding factor for purchasing products.
Box Shot 3D uses professional technology packed into an easy user interface. It allows you to create amazing web and print graphics with just a few clicks!.
The important features of Box Shot 3D are:
Raytracing
Raytracing allows creation of photorealistic images and shadows. Box Shot 3D calculates millions of light rays passing from the light source to the object. The result is a very realistic looking object. Raytracing is usually used for special effects in movies. Box Shot 3D allows you to use this technology for creating box shots!
Realistic Shadows
The use of raytracing leads to "realistic" shadows. Box Shot 3D calculates the amount of light for every pixel in your image. Box Shot 3D also calculates skylight (or atmospheric light) - light emitted by sky. This makes images look even more realistic.
Antialiasing
Box Shot 3D uses many tricks for fast and efficient antialiasing. You will never see rough or pixilated edges again. Everything will be smooth and very realistic.
Reflections
You can fully control the box reflection, transparency and depth on the floor and adjust them with sliders to see result in realtime.
Transparent background
If you want to use the rendered image in a complex project, you can easily output your image with transparent backgrounds (PNG format) for use in your favorite graphics editor. You may also select a solid background color as well.
Different shapes
Box Shot 3D contains many different shapes that can be used for rendering boxes, dvd- and cd-cases, screenshots, books with soft and hard covers or stacks of books. Select the shape you need, insert your images and press "Render", it's that easy!
Quality control
The quality of the rendered image can be adjusted. If you need a fast draft render for preview, set the "Quality" slider to the smallest value and rendering will finish faster. When you need full production quality, set this slider to a higher value for the desired output.
Easy to use
Yes. Box Shot 3D is a one of the simplest applications of its kind. It has easy "step-by-step" tabs that quickly guide you through the entire creation process.
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Product link:
http://www.boxshot3d.com/
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Download link:
http://rapidshare.com/files/177495473/Box.Shot.3D.v2.10.rar
VTC Autodesk AutoCAD 2009 Certified Associate (bin/cue)
VTC Autodesk AutoCAD 2009 Certified Associate - 405 MBCourse Description
AutoCAD 2009, written by software vendor Autodesk, is the world’s most widely used Computer Aided Design (CAD) package. It lets you design, visualize and communicate your ideas with ease and efficiency. Led by Shaun Bryant, this course provides viewers with the basic essentials needed to take and pass the AutoCAD 2009 Certified Associate exam. To begin learning today, simply click on the links.
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Product link :
http://www.vtc.com/products/Autodesk-AutoCAD-2009-Certified-Associate.htm
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Download links:
http://rapidshare.com/files/177483351/VTC.Autodesk.AutoCAD.2009.Certified.Associate.part1.rar
http://rapidshare.com/files/177483352/VTC.Autodesk.AutoCAD.2009.Certified.Associate.part2.rar
http://rapidshare.com/files/177494827/VTC.Autodesk.AutoCAD.2009.Certified.Associate.part3.rar
http://rapidshare.com/files/177494829/VTC.Autodesk.AutoCAD.2009.Certified.Associate.part4.rar
Rhinoceros Advanced Training Series : Shoe Design and Visualization
Although there are software packages dedicated to 3-D shoe design, the modeling and rendering tools in Rhinoceros can be used in shoe design and development phases, particularly in designing and visualizing new shoe concepts and manufacturing components such as soles and insoles.About the Tutorials
These are advanced tutorials. You should already have a working knowledge of Rhino V3.0 or later.
The tutorials use practical examples that cover using Rhino to work through designing a shoe from original concept, through visualization, to component manufacture. Topics include:
*Creating a last from images, digitizing, and scanning
*Modifying a last model using curve and surface editing
*Creating soles and insoles
*Modeling a complete shoe
*Creating images of the finished shoe models
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Download links:
http://rapidshare.com/files/176984785/Rhino.shoe.tutorial.part1.rar
http://rapidshare.com/files/176984789/Rhino.shoe.tutorial.part2.rar
http://rapidshare.com/files/176991022/Rhino.shoe.tutorial.part3.rar
http://rapidshare.com/files/176991026/Rhino.shoe.tutorial.part4.rar
no pass
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Megaupload
Rhino Visual Tips 4.0 (ISO)
Information and features:Name: Visual Tips 4.0
Cost: 79.00 US$
Format: DVD
OS: Windows 2000 / XP / Vista
Language: English
Sound: No
Callouts: Yes
Number of videos: +/- 480
Duration of videos:: +/- 14 Hrs
3D Glasses: Yes
Resolution: 800x600
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Product link:
http://www.la.rhino3d.com/visual_tips/visual_tips.html
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Download links:
http://rapidshare.com/files/176909852/Rhino.V.T.4.0.part01.rar
http://rapidshare.com/files/176909854/Rhino.V.T.4.0.part02.rar
http://rapidshare.com/files/176949921/Rhino.V.T.4.0.part03.rar
http://rapidshare.com/files/176949923/Rhino.V.T.4.0.part04.rar
http://rapidshare.com/files/176960962/Rhino.V.T.4.0.part05.rar
http://rapidshare.com/files/176960963/Rhino.V.T.4.0.part06.rar
http://rapidshare.com/files/176970787/Rhino.V.T.4.0.part07.rar
http://rapidshare.com/files/176970788/Rhino.V.T.4.0.part08.rar
http://rapidshare.com/files/176973890/Rhino.V.T.4.0.part09.rar
VTC - Rhino 3D Tutorials

Start with a sketch, drawing, physical model, or only an idea—Rhino Version 3.0 provides the tools to accurately model your designs ready for rendering, animation, drafting, engineering, analysis, and manufacturing. Rhino can create, edit, analyze, and translate NURBS curves, surfaces, and solids in Windows. There are no limits on complexity, degree, or size. Rhino also supports polygon meshes and point clouds. From the Introductory guide, to creating your own 3D characters, VTC author, Brian Hull, guides you through all levels of using Rhino.
Rhinoceros 3D 4.0 SR3 + SR4b
To be an effective designer today, you need tools to quickly develop your designs and accurately communicate them to everyone in the product research, development, marketing, and manufacturing or construction process.Rhino can create, edit, analyze, document, render, animate, and translate NURBS curves, surfaces, and solids with no limits on complexity, degree, or size. Rhino also supports polygon meshes and point clouds. Rhino offers:
Uninhibited free-form 3-D modeling. Tools like those found only in products costing 20 to 50 times more. Accurately model any shape you can imagine.
Extreme precision. Design, prototype, engineer, analyze, document, and manufacture anything of any size no matter how small or how large.
Unrestricted editing. Revise freely without concern about how you got there or where you want to go next.
2-D drafting, annotation, and illustration. In addition, flatten 3-D surfaces into 2-D patterns and drive laser, plasma, and water jet cutters.
Large project organization. Work with both large models and large teams.
Compatibility. Exchange files with your other design, drafting, CAM, engineering, analysis, rendering, animation, and illustration software.
File read and repair. Fix extremely challenging IGES and mesh files.
Direct connection. Support for wide variety of 3-D digitizing arms, 3-D scanners, and 3-D printers.
Customization. Easy-to-use tools let both you and software developers make Rhino fit your special needs.
Short learning curve. Focus on design and visualization without being distracted by the software.
Speed. Even on an ordinary laptop computer Rhino is fast. No special hardware is required.
Affordability. Ordinary hardware. Short learning curve. Priced like other Windows software. No maintenance fees. Worldwide support is included.
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Product link:
http://www.rhino3d.com/
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Download link:
http://rapidshare.com/files/176934875/Rhinoceros3D.V4.SR3.part1.rar
http://rapidshare.com/files/176934877/Rhinoceros3D.V4.SR3.part2.rar
http://rapidshare.com/files/176938825/Rhinoceros3D.SR4B.update.rar
Building Interactive Worlds in 3D
Building Interactive Worlds in 3D: Virtual Sets and Pre-visualization for Games, Film & the Web 20.3 MB In Building Interactive Worlds in 3D readers will find turnkey tutorials that detail all the steps required to build simulations and interactions, utilize virtual cameras, virtual actors (with self-determined behaviors), and real-time physics including gravity, collision, and topography. With the free software demos included, 3D artists and developers can learn to build a fully functioning prototype. The book is dynamic enough to give both those with a programming background as well as those who are just getting their feet wet challenging and engaging tutorials in virtual set design, using Virtools. Other software discussed is: Lightwave, and Maya. The book is constructed so that, depending on your project and design needs, you can read the text or interviews independently and/or use the book as reference for individual tutorials on a project-by-project basis. Each tutorial is followed by a short interview with a 3D graphics professional in order to provide insight and additional advice on particular interactive 3D techniques-from user, designer, artist, and producer perspectives.
* Create interactive, 3D sets - virtual buildings, terrains, as well as other virtual prototypes for games, film/video pre-visualization, and virtual reality design for the Web from sketch to fully-working prototype
* Interviews with experts in the field provide additional insight into each tutorial
* Dozens of tutorials on CD-ROM, and dozens more on author's website
Art and Design in Photoshop
Art and Design in Photoshop 40.5 MBSteve Caplin "Art and Design in Photoshop"
Fancy designing your own classic and contemporary movie posters, books and magazine covers?Feel like turning your photographs into works by Turner, Matisse and Magritte?Want to create illustrations in the styles of The Simpsons, steampunk and Victorian engravings?Then you need Art and Design in Photoshop.
Real-Time Rendering, 3rd Edition
Tomas Akenine-Moller, Eric Haines, Naty Hoffman " Real-Time Rendering, 3 Ed" 17.76 MBPublisher: AK Peters
Publication Date: 2008-07-31
ISBN: 1568814240
Number of pages: 1045
Format: Djvu
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Book Description:
Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent or programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years.This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style.
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Download link:
http://rapidshare.com/files/176914526/RealTime.Rendering.rar
or
http://depositfiles.com/files/qdc2apx55
Digital Modeling of Material Appearance

Photoshopcafe - Perfect Composition for Digital Photography: The art of shooting great photographs
Photoshopcafe - Perfect Composition for Digital Photography: The art of shooting great photographs 749.52 MBHave you ever marveled at the work of skilled photographer’s and thought, “I wish I was talented like like that?” Guess what! All of the superstars started where you are. These things can be taught!
This video teaches you how to transform your photography! Your images will instantly become more powerful and engaging. In addition to teaching you the rules of composition, Tim shows you why the rules work, and when to break them! This video takes you through the steps of seeing, designing, and executing the final composition. Learn how your shutter speeds, f-stops, and lens length are crucial to composing your photo. Never take a boring shot again.
Tim Cooper has been travelling all over the nation for a decade, helping thousands of photographers hone their craft. For the first time ever, Tim sat down in his studio and captured the magic on this video. As you watch, Tim’s plain English style will cause you to understand composition and realize, it’s not all luck and natural talent that captures great photos.
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Download links:
http://rapidshare.com/files/156985095/cash-pcpercomp.part1.rar
http://rapidshare.com/files/157050072/cash-pcpercomp.part2.rar
http://rapidshare.com/files/157148047/cash-pcpercomp.part3.rar
http://rapidshare.com/files/157212646/cash-pcpercomp.part4.rar
Panoramic Photography: From Composition and Exposure to Final Exhibition
Panoramic Photography: From Composition and Exposure to Final Exhibition 25.89 MBIt has never been easier to make panoramas--both in terms of the new lightweight equipment and the spectacular quality of the final image output. New vistas concerning this unique way to see the world and express oneself abound in Panoramic Photography: From Composition and Exposure to Final Exhibition. Written by one of the world's pre-eminent panoramic photographers, the author, Arnaud Frich, provides diagrams to explain the technical details involved in various shots. Long on inspiration, you will find beautiful images by the author, as well as by Benoît Ancelot, François-Xavier Bouchart, Franck Charel, Macduff Everton, David J. Osborn, and many others. Camera equipment examples and a list of suppliers make this book a valuable resource for all panoramic photographers. Inside you will find all the information you need to create your perfect panorama!
Only with Panoramic Photography can you:
*Explore flatback and rotating panoramic cameras and learn how swing-lens and rotational cameras work
*Observe how camera choice affects the image and final composition
*Learn the joining (or "stitching") method for assembling photographs with the Realvis Stitcher and Panavue ImageAssembler
*Archive and store original negatives and digital files, as well as distribute panoramic images over the Internet
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Download link:
http://rapidshare.com/files/176893506/Panoramic.Photography.rar
The Photography Handbook
Terence Wright, The Photography HandbookPublisher: Routledge
Publication DAte: 1999
ISBN 0415115949
Number of pages: 209
Size: 4.7 MB
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Book Description:
The Photography Handbook provides an introduction to the principles of photographic practice and theory and offers guidelines for the systematic study of photographic media. It explores the history of lens-based picture making and examines the mediums' characteristics, scope and limitations. Handbook discusses the photographic industry and details many of the jobs available within the profession.
The Photography Handbook includes:
* an analysis of photographic theory
* an introduction to conceptual skills necessary for photography
* the historical background and rationale for photographic representation
* the camera as a documentary tool
* interviews with editors, photographers, picture editors and readers
* the effect of new technologies on photographic practice and an exploration of the shift from analogue to digital imagery
* over seventy images.
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Download link:
http://rapidshare.com/files/176900158/The.Photography.Handbook.rar
Studio Photography: Essential Skills, Third Edition

"Through a clearly structured learning approach you will stimulate and express creative ideas using a wide variety of activities…This successful guide is an essential tool for those working in a controlled environment." - Rangefinder Magazine
Basic Photographic Materials and Processes, 3rd edition
Nanette Salvaggio, "Basic Photographic Materials and Processes, 3rd edition"Publisher: Butterworth Heinemann
Publication Date: October 2008
ISBN 024080984X
Number of pages: 448
Format: PDF
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Book Description:
In order to develop your artistic skills to the best of your ability, you first must understand the science and the fundamentals of photography. Whether you are a student of photography or a seasoned professional, this thoroughly updated edition of the classic text "Basic Photographic Materials and Processes" will provide all of the scientific information that you need. Full color throughout for the first time, this third edition covers new topics including digital resolution, digital sensor technology, scanner technology, color management, and tone reproduction.
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Download link:
http://rapidshare.com/files/176890378/Basic.Photo.matls.and.process.rar
Color Management for Photographers: Hands on Techniques for Photoshop Users
Color Management for Photographers: Hands on Techniques for Photoshop Users 11.7 MBContacts 2
Contacts 2 7.1 GBTHE GREAT TRADITION OF PHOTOJOURNALISM
The world's greatest photographers reveal the secrets behind their images. A collection of films that uncover the artistic processes of the greatest contemporary photographers from an original perspective. Using images (contact prints, proofs, prints, or slides) with commentary by the artists themselves, the viewer is thrust into the secret universe of creativity and into the heart and method of the evolution of a photographic body of work.
An awsome show where some of the greatest photographers would tells you about their thinking and thoughts and see from their eyes their awsome works.
"Based on an idea by William Klein. Using contact sheets, proofs, prints and slides, the artists provide the commentary that uncovers the artistic processes from an original perspective. The viewer is thrown into a secret universe of creativity and method that evolves into a photographic body of work."
For beginners, professionals, hobbist, new interested moms, everyone who could handle a camera.
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Download links:
Rapidshare
http://rapidshare.com/files/174183601/C2.part01.rar
http://rapidshare.com/files/174183599/C2.part02.rar
http://rapidshare.com/files/174183647/C2.part03.rar
http://rapidshare.com/files/174183773/C2.part04.rar
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_
Filefactory
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Contacts 1
Contacts 1 3.1 GBTHE GREAT TRADITION OF PHOTOJOURNALISM
The world's greatest photographers reveal the secrets behind their images. A collection of films that uncover the artistic processes of the greatest contemporary photographers from an original perspective. Using images (contact prints, proofs, prints, or slides) with commentary by the artists themselves, the viewer is thrust into the secret universe of creativity and into the heart and method of the evolution of a photographic body of work.
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Download links:
Rapidshare
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_
Filefactory
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Quick Snap Guide to Digital SLR Photography: An Instant Start-Up Manual for New dSLR Owners
David D. Busch: Quick Snap Guide to Digital SLR Photography: An Instant Start-Up Manual for New dSLR OwnersPublisher: Course Technology PTR
Publication Date: 2006-04-04
Number of Pages: 208
Format: PDF
ISBN: 159863187X
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Book Description:
If you're a serious photographer, you know that no other camera offers as much sophistication and versatility as the digital SLR. The drawback to this sophistication comes in the form of tedious and lengthy user manuals that can make it difficult to find the essential information you need to get started. Quick Snap Guide to Digital SLR Photography provides you with a concise introduction to the most important features of your dSLR camera. Each topic is covered in two- or four-page spreads with plenty of illustrations and images, making it easy to follow along. Eliminating the frustration of timeconsuming user manuals, this book is the ideal guide for any new dSLR owner who wants to start taking great pictures.
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Download link:
http://rapidshare.com/files/176890383/Quick.snap.guide.to.digitalSLR.photography.rar
The 123 of Digital Imaging Interactive CD
"Vincent Bockaert has created an excellent interactive tutorial for beginner and more experienced shutterbugs alike. Through an intuitive straightforward interface, you are guided through starter, essential and advanced sections on all thinkable facets of digital imaging. The guide is well structured; topics are clearly written and exemplified with comprehensive and animated illustrations."The 123 of digital imaging combines several digital photography books into one comprehensive Interactive Learning Suite.
123di is packed with more than 2,500 screen-size pages filled with thousands of colorful graphics and animations.
123di covers digital imaging via a three step workflow:
*Understanding digital imaging and digital camera selection
*Enhance your images in the "pixelroom"
*Manage, view, share, and print your images.
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Download link:
http://rapidshare.com/files/176890382/The.123.of.Digital.Imaging.rar
The Manual of Photography : Photographic and Digital Imaging
Ralph Jacobson : Manual of Photography: Photographic and Digital Imaging The Manual of Photography is the standard work for anyone who is serious about photography - professional photographers and lab technicians or managers, as well as students and enthusiastic amateurs who want to become more technically competent. The authors provide comprehensive and accessible coverage of the techniques and technologies of photography.
Download link:
Wednesday, December 24, 2008
MERRY CHRISTMAS EVERYBODY!!!
Evermotion Archmodels Vol. 50 (re-upped)


Archmodels Vol. 50This collection comes with 113 models of modern lamps.
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Download links:
http://rapidshare.com/files/262160126/Archmodels_Vol.50.Lights.Modern.rar
Evermotion Archmodels Vol. 60 (re-upped)
Tuesday, December 23, 2008
Masonry Construction Manual
Masonry Construction Manual Institut fur internationale Architektur-Dokumentation GmbH, MunichNumber of pages: 390
Format: PDF
Size: 79 MB
Language: English
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Download link:
http://rapidshare.com/files/176340901/Masonry.Const.Man.rar
Precast Prestressed Concrete Parking Structures: Recommended Practice for Design and Construction
Pci Committee On Parking Marketing & Pro “Precast Prestressed Concrete Parking Structures:Recommended Practice for Design and Construction "Publisher: Precast/Prestressed Concrete Institute
Publication Date: 1997-01
ISBN: 0937040584
Number of pages: 350
Format: PDF
Size: 43.7 MB
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Download link:
http://rapidshare.com/files/176131187/ParkStr.rar
Drywall: Professional Techniques for Walls & Ceilings
Myron R. Ferguson “Drywall: Professional Techniques for Walls & Ceilings"Publisher: Taunton
Publication Date: 1996-01-01
ISBN: 156158133X
Number of pages: 144
Format: PDF
Size: 37.6 MB
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Book Description:
This is the definitive guide to drywall, now updated and revised. Longtime drywall contractor Myron Ferguson spells out the full range of information on installation and materials. You'll learn everything from how to choose the best wallboard for any job to tips and tricks for creating attractive textured finishes. Ferguson covers new tools, materials and techniques that make the job go quicker and are easier for homeowners to get great results, such as new types of corner tape that give professional looking results with little experience or skill required.
You'll discover how to: lay out and panel rooms with the fewest possible seams make curves and archways panel irregular walls make invisible seams "excellent . . . . [the author] gives you everything you need to know about tools, materials, installation and finishing. And there are plenty of terrific tips in this book."-- Popular Mechanics
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Download link:
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Structural Timber Design to Eurocode 5
By Jack Porteous, Abdy Kermani"Structural Timber Design to Eurocode 5" Architectures: Modernism and After (New Interventions in Art History)
Architectures: Modernism and After (New Interventions in Art History)Publisher: Wiley-Blackwell
ISBN: 0631229434
Publication Date: 2003-11-14
Format: PDF
Number of pages: 272
Language: English
Size: 3.6 Mb
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Book Description:
Architectures: Modernism and After surveys the history of the building from the advent of industrialization to the cultural imperatives of the present moment.
* Brings together international art and architectural historians to consider a range of topics that have influenced the shape, profile, and aesthetics of the built environment.
* Presents crucial "moments" in the history of the field when the architecture of the past is made to respond to new and changing cultural circumstances.
* Provides a view of architectural history as a part of a continuing dialogue between aesthetic criteria and social and cultural imperatives.
* Part of the New Interventions in Art History Series, which is published in conjunction with the Association of Art Historians.
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Download link:
http://rapidshare.com/files/176121902/Arch.Mod..and.After.rar
Structural Foundation Designers' Manual
Structural Foundation Designers' ManualPublisher: Wiley-Blackwell
ISBN: 140513044X
Date of publication: 2006-12-11
Format: PDF
Number of pages: 392
Language: English
Size: 7.6 Mb
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Book Description:
This manual for civil and structural engineers aims to simplify as much as possible a complex subject which is often treated too theoretically, by explaining in a practical way how to provide uncomplicated, buildable and economical foundations.It explains simply, clearly and with numerous worked examples how economic foundation design is achieved. It deals with both straightforward and difficult sites, following the process through site investigation, foundation selection and, finally, design.
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Download link:
http://rapidshare.com/files/176121901/Struct.Found.Des.Man.rar
Monday, December 22, 2008
Deep Exploration CAD Edition 5.7.0.4228
Deep Exploration™ 5.7 CAD Edition*Accelerate delivery of compelling 2D and 3D product graphics to improve sourcing, sales, and service product communications
*Raise productivity and expand pool of 2D and 3D content authors
*Leverage existing CAD assets without expensive CAD software or engineering resources
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What's NEW in Deep Exploration 5.7?
*Generate and output real-time 3D manufacturing & maintenance instructions.
*Creation of multiple Procedures using Steps, and the ability to automatically assign dummy animation Sequences as placeholders to facilitate the story-boarding process.
*2D drag and drop. Deep Exploration now supports a 2D layer in the 3D scene. User can Right Click drag and drop images, symbols and vector files onto a 2D layer or into the 3D scene
*Materials, Animation, Layers and Parts panels can be moved and docked from Scene Components panel
*Enhanced WebCGM export including automatic hotspot creation and XML companion file
*Enhanced CAD loaders to enable dynamic "Thick and Thin" line display & output
*Improved halo / arrow size for callouts with user-defined thickness to adhere to S1000 D requirements
*Detail Views for detail and locator view graphics
*Notes and Drawing shapes and lines can be projected onto 3D surfaces
*New subscription and network floating licensing options
ACDSee Pro 2.5.358
Accelerate your workflowDiscover ACDSee Pro Photo Manager 2.5, the workflow platform that's custom designed for professional photographers. View, manage, edit and publish photos with the ultimate in precision and control.ACDSee Pro 2.5 comes with all the state-of-the-art tools demanded by professional photographers. Acquire images, leverage metadata, apply non-destructive and pixel-level image editing, and manage your backups seamlessly. You’ll enjoy perfected shots, organized files and a workflow that's optimized for your needs._
Product link:
http://store.acdsee.com/DRHM/servlet/ControllerServlet?Action=DisplayProductDetailsPage&SiteID=acd&Locale=en_US&Env=BASE&productID=78701700
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Download link:
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ACDSee Photo Manager 2009 11.0.108
ACDSee Photo Manager 2009 lets you quickly view and find photos, fix flaws, and share your favorites through e-mail, prints and free online albums. Never wait for an image to open again - ACDSee 2009 is the fastest viewing software around. Fill your screen with photos, zoom through your thumbnails, and view photos at full size. Plus, instantly see e-mail attachments or files on your desktop, with ACDSee's handy Quick View feature. Stay on top of your entire collection. Drag and drop photos into Windows® file folders, add keywords and ratings, edit your metadata, and create your own categories. Assign images to as many categories as you like without taking up more space on your computer. Rename, rotate and resize groups of photos at once.Picture Collage Maker 2.0.3.1976
Looking for all-in-one photo collage software that's fast and easy? Look no further. Picture Collage Maker is a fun and easy to use program for creating photo collages and digital scrapbooks from your digital photos to share with friends and family-whether you're just starting out or have been collaging for years. You can also create your calendar, greeting card, invitation card,poster, and any photo-related artwork that you can imagine! Whether you see collaging as a relaxing pastime or a way of life, Picture Collage Maker can improve your efficiency, save you money and help you transform your priceless photos into precious memories.
Picture Collage Maker, a simple-to-use Windows program that turns ordinary photos and pictures into stunning keepsakes to share with family and friends. With just a few clicks, you can create collages, scrapbooks, posters, invitations, calendars, and greeting cards. Unlike photography software that takes days to master, Picture Collage Maker lets both seasoned collagers and new hobbyists become productive in minutes.
Features :
*Create customized photo wallpaper or photo album.
*Extremely easy to use. No Experience Or Computer Skills Necessary!
*A graphics editor which was specifically designed to create stunning photo album.
*Edit and correct photos. Apply boarder ,mask and other effects to your photos.
*Make it simple and fun to display photo slideshow on your Windows desktop.
*Support the most popular images formats: .bmp, .jpg, .gif, .png, .dib etc
Product link:
http://www.picturecollagesoftware.com/picture-collage-maker.html
Download link:
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Font to Mesh Express Converter 1.0
FMEC adds Unprecedented functionality to Poser by reading TRUE TYPE font files found on your PC and converting them into high quality 3D object files. Just enter a text string of up to 32 characters and export the string to a convenient location on your hard drive in the form of an .obj file or a Poser Python script. The resulting obj and mtl (material) files can then be imported in Poser, DAZ Studio, Carrara, or ANY 3D application which supports import of .obj file format.
_Topaz Simplify 1.0 for Adobe Photoshop (32/64bit)
Turn any regular photo into a masterpiece of art with the sophisticated Topaz Simplify plug-in tool for Photoshop. Blur the distinction between photographic realism and art to give your viewers something truly unique to look at: Topaz Simplified photo pieces are the beautiful result of the marriage between the precision of a digital photographer and the vision of a master painter.

Topaz Simplify Features:*Topaz Simplify creates artistic simplification and edge effects on regular photos in a unique way.
*Instantly transform your photos into breathtaking art with this innovative Photoshop plug-in
*Take control of the artistic process with infinitely customizable and malleable options
*No drawing skill required - use simple, quick, and easy-to-learn sliders
*Maximize your productivity by taking advantage of a host of included presets and save your own favorite settings for later use
*Harness a new and unique style that instantly sets you apart as a photographer and artist.
*Take advantage of multiple CPUs for faster processing
*Operate in both 8-bit and 16-bit
*Use as a Photoshop Smart Filter for convenient and non-destructive editing
*Fully compatible with Photoshop CS4 64-bit and the accompanying speed benefits
Axialis IconWorkshop 6.33 Professional

*Full support for Windows Vista™ PNG-compressed icons
*Create quality icons for Windows® and Macintosh® OS
*Create attractive icons using Image Objects ®
*Convert icons between Macintosh® and Windows®
*Automatically create icons from images
*Export icons to images to illustrate your applications
*Powerful Editor
*Create composite icons using drag & drop
*Integrated workspace
*Advanced Help
*Compatible with graphic industry standards
*Batch Procedures
*Librarian & Explorer with previews
Mosaic Creator Professional 3.1.348

Mosaic Creator is professional photo mosaic and mosaic tool. There is full range of options to control image distribution and enhanced rendering parameters. Result image size and number of used images is unlimited. Mosaics are rendered by strips and stored in file.
Unique feature is support non-rectangular cells as puzzle, triangle, hexagon and many more. Now is available more than 60 free patterns (included in installation). Professional version has pattern editor. Users can create own patterns. Mosaic creator is not oriented only for photographic mosaics. You can create mosaics with small set of images or clickable thumbnails from your photo collection. Images are enhanced with alpha masks and color masks. You can create HTML image galleries (thumbnails) for online publication with only few clicks. The thumbnail wizard allows you to create image galleries from templates (now more than 50).
Mosaic Creator recognizes standard image formats and uses advanced algorithms for creating thumbnails. You can create incredible thumbnails which can be created only with Mosaic Creator. Mosaic Creator supports tile mosaic and it can be used to prepare tile design for tile mosaics._
Main features:
*Create photo mosaics, mosaics
*Clickable web gallery thumbnails
*Precalculate tile mosaics from glass, ceramics, stones and quilts
*Create mosaics from text
*Create ASCII art as HTML or image
*Create Quilted photo mosaics
*Create video mosaics
_
Product link:
http://www.aolej.com/mosaic/
_
Download link:
http://rapidshare.com/files/175735695/Mosaic.Creator.Pro.v3.1.348.rar
Crazybump 1.05

Size 38.50 MB
Album Design 3
You tell goodbye your problems of pagination Album Design is so easy-to-use that will be able to create in few second extraordinary paginations for your photographic album.Album Design is specifically the first Plugin for projected Adobe Photoshop to allow all the consumers to create graphics of quality for the digital photo
As template preimpostati to create paginations in few clicks.
You have the possibility to skim through the miniatures of the templates to quickly choose the desired pagination, you can modify themadding new elements or modifying those existing. Album Design allows the export of the page in the most different graphic formats used from your laboratory of photographic development.
*600 Pagination Template
*130 Filter phofraphics Effects
*700 Mask
*100 Frames Styles
*400 Styles
*80 Objects
*220 Backgrounds
They are enough few minutes to create precious photographic paginations.
_
Product link:
http://www.spc-international.com/store/product_info.php?products_id=188
_
Download links:
Rapidshare
http://rapidshare.com/files/174532498/Albumnatin.IkatlongDesign.part01.rar
http://rapidshare.com/files/174532499/Albumnatin.IkatlongDesign.part02.rar
http://rapidshare.com/files/174571663/Albumnatin.IkatlongDesign.part03.rar
http://rapidshare.com/files/174579012/Albumnatin.IkatlongDesign.part04.rar
http://rapidshare.com/files/174587353/Albumnatin.IkatlongDesign.part05.rar
http://rapidshare.com/files/174593268/Albumnatin.IkatlongDesign.part06.rar
http://rapidshare.com/files/174605193/Albumnatin.IkatlongDesign.part07.rar
http://rapidshare.com/files/174792712/Albumnatin.IkatlongDesign.part08.rar
http://rapidshare.com/files/174830501/Albumnatin.IkatlongDesign.part09.rar
http://rapidshare.com/files/174830502/Albumnatin.IkatlongDesign.part10.rar
http://rapidshare.com/files/174839979/Albumnatin.IkatlongDesign.part11.rar
http://rapidshare.com/files/174871729/Albumnatin.IkatlongDesign.part12.rar
http://rapidshare.com/files/175415162/Albumnatin.IkatlongDesign.part13.rar
http://rapidshare.com/files/174871731/Albumnatin.IkatlongDesign.part14.rar
http://rapidshare.com/files/175415167/Albumnatin.IkatlongDesign.part15.rar
http://rapidshare.com/files/175423939/Albumnatin.IkatlongDesign.part16.rar
http://rapidshare.com/files/175423940/Albumnatin.IkatlongDesign.part17.rar
http://rapidshare.com/files/175501061/Albumnatin.IkatlongDesign.part18.rar
http://rapidshare.com/files/175501063/Albumnatin.IkatlongDesign.part19.rar
http://rapidshare.com/files/175707449/Albumnatin.IkatlongDesign.part20.rar
http://rapidshare.com/files/175707450/Albumnatin.IkatlongDesign.part21.rar
http://rapidshare.com/files/175721328/Albumnatin.IkatlongDesign.part22.rar
http://rapidshare.com/files/175721331/Albumnatin.IkatlongDesign.part23.rar
http://rapidshare.com/files/175730744/Albumnatin.IkatlongDesign.part24.rar
http://rapidshare.com/files/175730748/Albumnatin.IkatlongDesign.part25.rar
http://rapidshare.com/files/175735690/Albumnatin.IkatlongDesign.part26.rar
_
Filefactory
http://www.filefactory.com/file/43ade6/n/AD_part01_rar
http://www.filefactory.com/file/ddddea/n/AD_part02_rar
http://www.filefactory.com/file/23fea0/n/AD_part03_rar
http://www.filefactory.com/file/23feb2/n/AD_part04_rar
http://www.filefactory.com/file/78601e/n/AD_part05_rar
http://www.filefactory.com/file/086f1b/n/AD_part06_rar
http://www.filefactory.com/file/9a250c/n/AD_part07_rar
http://www.filefactory.com/file/23feb9/n/AD_part08_rar
http://www.filefactory.com/file/454d5b/n/AD_part09_rar
http://www.filefactory.com/file/cbb4f7/n/AD_part10_rar
http://www.filefactory.com/file/086f4a/n/AD_part11_rar
http://www.filefactory.com/file/0883ce/n/AD_part12_rar
http://www.filefactory.com/file/78602f/n/AD_part13_rar
http://www.filefactory.com/file/cbb572/n/AD_part14_rar
http://www.filefactory.com/file/43ade8/n/AD_part15_rar
http://www.filefactory.com/file/e9b8ea/n/AD_part16_rar
http://www.filefactory.com/file/087002/n/AD_part17_rar
http://www.filefactory.com/file/86527d/n/AD_part18_rar
http://www.filefactory.com/file/7860f4/n/AD_part19_rar
http://www.filefactory.com/file/99efdc/n/AD_part20_rar
http://www.filefactory.com/file/d2ca0c/n/AD_part21_rar
http://www.filefactory.com/file/cbb5d1/n/AD_part22_rar
http://www.filefactory.com/file/cbb5dc/n/AD_part23_rar
http://www.filefactory.com/file/5e8a05/n/AD_part24_rar
http://www.filefactory.com/file/99f037/n/AD_part25_rar
http://www.filefactory.com/file/23fff2/n/AD_part26_rar
Sunday, December 21, 2008
Bentley AutoPipe XM v09.00.00.08
Bentley AutoPIPE is a comprehensive and integrated piping analysis and design solution including a state-of-the-art CAD-like graphical interface with unique object technology, fast analysis, realistic animation and visualization tools, and international design codes.Bentley AutoPIPE enables users to create, modify, and review piping and structural models and their results quickly and easily while offering advanced linear and non-linear analysis capabilities under static and dynamic conditions like temperature, wind, wave, buoyancy, seismic, and transient loadings.
AutoPIPE was developed as a scalable solution to meet the needs of companies working in industries like nuclear and fossil power, process and chemical plants, offshore FPSO platform and riser design, fire protection systems, oil refineries, cross-country gas and oil pipelines, FRP piping, and building services piping. AutoPIPE now incorporates ASME, British, European, German, Japanese, Chinese, API, NEMA, ANSI, ASCE, AISC, UBC, and WRC guidelines and design limits to provide a comprehensive analysis of the entire piping system.
AutoPIPE offers unparallel integration to all major intelligent 3D CAD systems like AutoPLANT, PlantSpace, Intergraph PDS and Aveva PDMS. Automated intelligent stress isometrics can be easily generated and customized. Anyone on the project team can now make early design decisions, view full model and graphical data, and perform automatic clash detection of both AutoPIPE and CAD models side by side with ProjectWise Navigator.
Featuring the only piping and structural analysis integration solution with STAAD.Pro on the market today, AutoPIPE saves weeks of design time and provides safer, more realistic engineered designs.
AutoPIPE maintains the highest software quality with its internationally recognized nuclear quality Assurance program to such standards as ASME NQA-1, ISO 9001 & 10CFR50 app B. Plus, it has a proven track record of 17 years of independent nuclear audits.
_
Product link:
http://www.bentley.com/en-US/Products/Bentley+AutoPIPE/Product-Overview.htm
_
Download link:
http://rapidshare.com/files/175490422/Bentley.AutoPipe.XM.v09.00.00.08.08.part1.rar
http://rapidshare.com/files/175490425/Bentley.AutoPipe.XM.v09.00.00.08.08.part2.rar
Bentley PowerSurvey for Powerdraft XM v08.09.06.30
PowerSurvey is a comprehensive survey data management solution. It provides surveying professionals with a complete set of survey-specific tools for both InRoads and GEOPAK. Built on MicroStation PowerDraft, the software directly processes the data from your field survey device and automatically displays the resulting graphics onscreen. You can then manipulate the data using PowerSurvey's editing, reduction, and adjustment tools._
Product link:
http://www.bentley.com/en-US/Products/Bentley+PowerSurvey/
_
Download link:
http://rapidshare.com/files/175482295/Bentley.PowerSurvey.for.Powerdraft.XM.v08.09.06.30.part1.rar
http://rapidshare.com/files/175482299/Bentley.PowerSurvey.for.Powerdraft.XM.v08.09.06.30.part2.rar
Bentley WaterCAD XM v08.09.400.34
Bentley Microstation GEOPAK Site XM v08.09.06.30
GEOPAK Site: Dynamic and flexible site design for all project phasesGEOPAK Site provides a visual, interactive environment for site design, augmenting MicroStation's graphical capabilities with a set of dynamic and flexible site design tools. GEOPAK Site synchronizes design, analysis, and conflict checking for all project phases: site, drainage, water and sewer, and road design.
Geared to handle the real-world iterative project process, GEOPAK Site lets you quickly explore a wealth of design scenarios. Special features handle any type of site object, from ponds to cul-de-sacs. Soil, rock, or water volumes and material quantities are automatically calculated—enabling well-balanced, efficient planning that streamlines site development and construction. GEOPAK Site is used for a range of projects: commercial and manufacturing sites, urban complexes, subdivisions, parks and golf courses—even dams.
_
Product link:
http://www.bentley.com/en-US/Products/GEOPAK+Civil+Engineering+Suite/GEOPAK-Site.htm
_
Download link:
http://rapidshare.com/files/175469705/






Archmodels Vol. 60
